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Audio-reactive color hue animation with ZGameEditor in FLStudio

Animating color hues based on an audio spectrum isn't an easy task for most video editing software. It's dead simple with ZGameEditor in FLStudio, once you understand how a few of its modules work. It's even easier with a template, and ZGameEditor makes templating super easy. This quick guide walks through the process and provides a simple template below. What you'll need: - FLStudio (ZGameEditor is bundled with it) The ZGameEditor modules we'll use: - Image - Color Correction - Automator Let's get started. ## Instructions ⮞ Open FLStudio and open the Mixer (Press F9). ⮞ In the **Master** channel, in the very last slot (slot 10), click to open the plugin drop-down and select Visual > **ZGameEditor Visualizer**. You can then close the Mixer. ⮞ Add a music file by dropping it onto the FLStudio sequencer. ⮞ Go to the **Add Content** tab and click **Add Pictures** or **Find online media**, then select an image or video to add. ⮞ Go back to the **Main** tab. ⮞ Click the drop-down under Layer **A** and select **Image** to add an Image module. ⮞ In the **Image module**, click the **Image Src** drop-down and select the image you added previously. ⮞ Click **+** and select **Color Correction**. ⮞ Click **+** and select **Automator**. ⮞ Configure the Automator module like so: - **Enabled**: On - **Layer Index**: B - **Layer Param**: 4 - **Modulation Type**: SpecBandPos - **Mod Base**: 49% - **Offset**: 25% - **Mod Mult -/+**: 51% That's it. Press SPACE or click **Play** button to play. The colors should animate based on your music. ## Template And here's a free template that can be used as an example and an easy starting point for more complex projects. Simply download and extract the files, replace the music.mp3 and bg.jpeg with your own files and load up the .flp project file in FLStudio. Download: [ZGameEditor Guide - Hue Animation.zip](https://drive.google.com/open?id=1IUgt8YJxyLDFo7YIlrRtAlo5IDd1C_sf)

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